Overwork
Forces all kingdom infrastructure to labor twice as hard without resting.
The Nine Realms awaken! Unleash Joker Mode, conquer Quest Mode, and forge broken 3x3 synergies.
Starting in Year 4 (and recurring every 4 years: Year 8, 12, 16), the High Royal Council gathers. A single S-Tier decree can double your kingdom's survivability or unlock exponential scaling loops.
Convenes automatically at Years 4, 8, 12, and 16. Plan your gold reserves and card placements ahead of each meeting.
Decrees do not expire when a battle ends. Once ratified, their modifiers permanently alter the underlying mathematics of your run.
Overwork (S-Tier) causes all support structures to trigger twice. It remains the uncontested #1 pick across all nine monarchs.
Forces all kingdom infrastructure to labor twice as hard without resting.
Fortifies all battle stations with iron slats and reinforced firing slits.
Directs crown engineers to cultivate unused lands into dynamic tactical zones.
Authorizes royal diplomats to negotiate non-aggression pacts with specific rival monarchs.
Secures an immediate influx of treasury bullion from international merchant banking guilds.
Equips army divisions with masterwork steel weapons and armor-piercing broadheads.
Orders royal granaries opened to feed the populace and beast herds lavish celebratory banquets.
Dispatches royal scouts to clear surrounding wilderness beyond the fortress moat.
Harmonizes customs and martial disciplines from diverse conquered and allied kingdoms.
Welcomes foreign merchants and hedge wizards into the capital draft pavilions.
Mandates rapid industrial re-tooling across all workshops and clockwork divisions.
Attunes royal citadels to reverberate with the sonic frequency of ancient ley lines.
Authorizes royal envoys to negotiate wholesale bulk discounts on all trade commodities.
Applies sacred unguents and preservation salts to preserve fallen soldiers on the battlefield.
Binds royal guards to an unholy blood oath, sacrificing palace health for devastating martial fury.
Employs court alchemists to convert unwanted war surplus into pure liquid gold.
Reinforces all frontline battlements with quarry granite blocks.
Drills cavalry divisions in rapid flanking and cross-battlefield maneuvering.
Appoints ruthless baliffs to extract tribute from conquered fiefdoms.
Distorts cosmic numerology across the deck of cards.
Drafts defeated enemy conscripts directly into auxiliary labor battalions.
When the crown itself is endangered, all subjects enter a berserk defensive frenzy.